Mesh or Texture Files Cheat Sheet

Just out of curiosity but is there a cheat sheet for making mesh/texture files for labware/devices?

I’ve tried to import X3D graphics but had problems.

There is a tewiki page about creating custom models that has some hints and common issues. Might have to email the helpdesk to obtain a copy. I’ve created a few and I think the hardest problem for me was converting to X3D in a way that the shape is full and not just a shell, which the Fluent didn’t like. I think I used some wonky camera software for this and had to play with import export settings a ton before I could get it to work.

Interesting. You’ve had this problem even when given a CAD file from the vendor?

Only when creating models myself, so far.

1 Like

Ah makes sense, it seems simple but it hated my X3D file I guess

This was a few years ago at this point, but I think it had to be exported with certain features enabled - something like including mesh instead of vertex outlining and I think the orientation was crazy - I had to export 3 or 4 times before I could figure out where “down” was on the model export.

I wish I had the file, software, or instructions to share but those stayed with my old job. I’d say best path forward would be to contact helpdesk to see if you can get that te-wiki printout, which in itself wasn’t all-inclusive but had a lot of direction.

1 Like

Yeah that was my impression as well, there’s one or two things that aren’t aligning. I’ll reach out!

You ever figure this out? I attempted it with Blender but couldn’t figure it out.

Yeah I tried with Blender straight up and it was not a fan but as @evwolfson hinted… maybe I missed some export setting.

With that said, I believe it’s something like the following to create the Mesh File

  1. Start with STP or TCW File
  2. Convert to 3ds File
  3. Convert to x3d File

That’s about the extent of what I know

I have tried to import the x3d files into the FluentControl software, but for some reason the software always quits when I try. And even when Fluent Control does not quit on me I still find that data is not imported correctly.

So here is my solution to creating nice looking custom labware. Just upload the JPG files for the labware and you’ll be able to get something like the picture below. I’ve created custom top sides for the DW plates, 24 Flat-Bottom plate and also a DynaMag 96. For the Automacs Chill 5 rack I’ve created all sides and when you rotate the deck it looks awesome.

The Alpaqua 96S plate was in the system already. I’ll write a short protocol on how to create and then post it.

4 Likes

Alright. Here is my mini-protocol to add full texture to labware

  1. Create the labware in FluentControl
  2. define the Compartment Definitions as best you can
  3. Set a base colour
  4. Take photos of the following sides of the new labware (or create in a 3D editor)
    a. Front
    b. Back
    c. Left
    d. Right
    e. Top
  5. Open each photo and crop it as best you can
  6. Reduce the size of the picture
    • My original file sizes were 1MB each
    • I reduced to 50% so each file was ~350kb and this seemed to work.
      • Scaled to 25% works very nice as well. Size for each file is reduced to ~75kb
  7. Save each file in the following format
    a. Labwarename_Front.jpg
    b. Labwarename_Back.jpg
    c. Labwarename_Left.jpg
    d. Labwarename_Right.jpg
    e. Labwarename_Top.jpg
  8. Open FluentControl
  9. Open the Labware editor
  10. Open the ‘Miscellaneous’ tab
    a. For Carriers go to ‘General Settings’ tab
  11. Next to ‘Mesh or Texture File’ click on ‘Import…’
  12. In the pop-up change drop down from X3D graphics to ‘JPG Images’
  13. Select all the ‘Labwarename’ files
    a. Labwarename_Front.jpg
    b. Labwarename_Back.jpg
    c. Labwarename_Left.jpg
    d. Labwarename_Right.jpg
    e. Labwarename_Top.jpg
  14. Save the Labware and place it on the worktable
  15. If no update is done (can happen offcourse)
    a. close the labware
    b. Close the script
    c. Open the script
    d. Place labware on the worktable

It works very well for just the Top file as well. In this case you can try to match the labware colour with the picture of the top to create a beautiful combined set.

  • Update:
    1. It will show the textured labware in the worktable editor
    2. It will show the textured labware with the ‘worktable’ function under ‘Touch Tools’ (super happy about that)
    3. It will not show the new textures in the ‘3D Simulator’ ;-(

And just giving a bit of extra information on the location of the Mesh and Texture files. Uploaded jpg files go into the Textures folder. I tried uploading x3d files and they go into Meshes folder.

  • C:\ProgramData\Tecan\VisionX\DataBase\SystemSpecific\Worktable\Textures
  • C:\ProgramData\Tecan\VisionX\DataBase\SystemSpecific\Worktable\Meshes

UPDATE CUSTOM LABWARE

7 Likes

Wow @dirkvanessen thank you on behalf of the internet for this really detailed guide! Nice job!

1 Like

For the mesh file (*.x3d) option, I also didn’t manage to directly export a *.x3d file from Blender, but when you save a model as *.blend file and then convert it with the following free online converter from *.blend to *.x3d

it could import that *.x3d file as a mesh file to FluentControl. Unfortunately I didn’t manage to also import the materials from Blender this way, but could choose the color of the entire mesh with the color dropdown of the carrier defintion.

1 Like

The old software that I used was Vivaty Studio (Vivaty Studio | Web3D Consortium). I don’t remember being particularly thrilled to use it or as if it was a good fit, but it is the software that was recommended by TeWiki

1 Like

Last week I had a quick talk with one of the Tecan representatives and talked about the mesh file as well. He said there is quite an extensive database at Tecan and that you can just as to get one (I got one within a couple of days so that was nice), but he also supplied their way to convert your own mesh files.

This is the order to work with file types: .stp/.step/.tcw

  • convert to .3ds
  • convert to .x3d
  1. You need to use a 3D rendering program like: TurboCAD or Autodesk Fusion 360 where you can import stepfiles from suppliers or create you are 3D drawing.

  2. Edit orientation in Turbocad (helps to view from the top down viewport and rotate the mesh exactly how it should be situated in FC)

  3. Export in .3ds format

  4. Open in AccuTrans3D and save as x3d.

  • Accutrans3D is a small program to convert drawings in different formats: Accutrans3D Link
  1. Then import into Fluent Control